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REGISTRO DE AULAS DE TAC PROGWEB

Goal:  a) Media Education; b) Media Literacy; c) Digital Competence; d) Collaboration Media; e) Citizenship by Cellphone

WEB SYSTEM (Development):

=> P1_1 2021 - Construir ontologias e Desenvolver Sites para estudantes de TEC2 OntoWeb, com base no TCC do Vinícius Santana. As principais etapas são:

a) Fazer uma avaliação do Artefato, usando a mesma metodologia usada e apresentada no TCC;

b) Colocar em produção o Artefato do TCC no Lab especial do CIC;

c) Desenvolver um CMS, com base no TCC, que utilize mais de uma Ontologia;

d) Customizar o CMS para os estudantes OntoWeb\FAC usando suas ontologias, e solução do item c.


=> P2_6 2021 2.1 - Prog-Web-EDUCATION 3.0 to EDU. 4.0: The evolution of the web from Web 1.0 to Web 2.0 and now to Web 3.0 can be used as a metaphor of how education should also be evolving, as a movement from Education 1.0 towards that of Education 3.0.  The three main parts of the project are: a) Theoretical fudging about university teaching; b) Survey of the teaching and learning process in Education 3.0; and c) Case study, the Web Programming discipline : i) https://scholarworks.boisestate.edu/cgi/viewcontent.cgi?article=1104&context=edtech_facpubs ii) flipped classroom - http://www.filosofiacienciaarte.org/attachments/article/748/BMN-AULA%20INVERTIDA%20Programac%CC%A7a%CC%83o%20-23AGOSTO17-4.pdf  iii) Development of a FrameWork using Django / Python to make it easy to use all LAB Summer 3.0. iv) Collective assessment. v) Problem-oriented learning

RESULTS: 21st century education seeks to engage students and make learning more meaningful to them by stimulating creativity, collaborative work, empathy and autonomy, valuing practice and experimentation, placing the student at the center of the learning process where  They learn by doing and applying their ideas.

 The activities can be developed with low technology, with a cardboard roll, straws and crepe tape, as well as more sophisticated materials such as a 3D printer and laser cutter.

 In hands-on education, the process that goes through imagination, testing, research and adaptation takes a prominent place, becoming more important than the final product.

 The maker movement provides a real transformation in educational institutions, while at the same time bringing appreciation of interaction with the world we live in, through the involvement of students with real problems, it also motivates educators to work together, uniting knowledge.  through co-planning.

 #culturemaker #maker #handson #maonamassa #movementmaker #planning (LUCAS & THIAGO)


=> P2_8 2021 ~ 2.2 - SOCIAL MEDIA MANAGEMENT SYSTEM - SMMS:

i) JOURNALISM AS MULTICHANNEL COMMUNICATION A newsroom survey on the multiple uses of social media. ii) Journalism and Social Media as changing domain(s): Understanding behaviours and role-based emotions. Cate Dowd. The University of New England RESULTS: TCC OF Victoria/CIC 2021

>TEST OF THE SYSTEM TCC DA VICTORIA\MOBILE APP

=> Desenvolvimento do sistema Reporter (A ser especificado pelo Prof. Edison Ishikawa)

> Implementação dos SMMS1 & SMMS2 no LPE-CIC
> RESEARCH GROUP: Jornalismo e Memória na Comunicação: 
http://dgp.cnpq.br/dgp/espelhogrupo/7822877112645602

REFERENCES:
i) http://www.filosofiacienciaarte.org/index.php/projeto-de-pesquisa
ii) http://www.filosofiacienciaarte.org/index.php/tese-de-doutorado
iii) http://www.filosofiacienciaarte.org/index.php/projeto-pesquisa-quali/893-centro-de-aprendizagem-e-inovacao-social-cais-da-unb-no-paranoa-e-itapoa
iv)http://www.filosofiacienciaarte.org/index.php/anal-avali-de-atores-comun-on-line


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