Nowadays there are different evaluation methods focused in the assessment of the usability of telematic methods. The assessment of 3rd generation web environments evaluates the effectiveness and usability of application with regard to the user needs. Wireless usability and, specifically in mobile phones, is concentrated in the validation of the features and tools management using conventional interactive environments. There is not a specific and suitable criterion to evaluate created environments and m-learning platforms, where the restricted and sequential representation is a fundamental aspect to be considered.

The present paper exposes the importance of the conventional usability methods to verify both: the employed contents in wireless formats, and the possible interfaces from the conception phases, to the validations of the platform with such characteristics.

The development of usability adapted inspection could be complemented with the Remote’s techniques of usability testing, which are being carried out these days in the mobile devices field and which pointed out the need to apply common criteria in the validation of non-located learning scenarios.

 

Os professores Rafael Dubiela e André Battaiola atuam no Departamento de Design da Universidade Federal do Paraná. Rafael é doutorando do PPGDESIGN/UFPR e atualmente desenvolve tese sobre ensino com base em plataformas móveis e gamificação. André, além de professor doutor na graduação e pós-graduação em Design, desenvolve pesquisa nas áreas de animação, narrativas interativas e design de jogos de computador. Nesta entrevista, respondem questões elaboradas por pesquisadores da Universidad Casa Grande/Equador. [Idiomas disponíveis: português e espanhol].

Attachments:
Download this file (AR59UFPR-54-574-2-PB.pdf)AR59UFPR-54-574-2-PB.pdf[ ]172 kB

 

Ihttp://ijedict.dec.uwi.edu/viewarticle.php?id=1807
Joel S Mtebe, Universidade de Dar es Salaam, Tanzânia
Roope Raisamo, Universidade de Tampere, na Finlândia
Abstract
penetração recentes das tecnologias móveis e seus serviços na África Oriental tem proporcionado uma nova plataforma para instituições de alargar o acesso à educação através da aprendizagem móvel. As tecnologias móveis dão aos alunos a flexibilidade e a onipresença de aprender a qualquer hora e em qualquer lugar via Internet wireless.No entanto, muito pouca pesquisa foi realizada para identificar fatores que contribuem para a adoção e uso de mobile learning dos estudantes na África Oriental. Nós aplicamos a Teoria Unificada de Aceitação e Uso da Tecnologia (UTAUT) modelo para investigar intenção comportamental dos alunos para adotar e usar mobile learning no ensino superior na África Oriental. Uma amostra de 823 alunos selecionados a partir de cinco instituições de ensino superior foi coletado e testado contra o modelo de investigação usando análise de regressão. Os resultados mostraram que, quatro fatores: Expectativa de desempenho, a expectativa de esforço, influência social, de condições que facilitem teve efeitos positivos significativos sobre a aceitação aprendizagem móvel dos alunos com a expectativa de desempenho a ser o mais forte pré-editor. Estes resultados vão permitir que aqueles que estão envolvidos na implementação da aprendizagem móvel para desenvolver serviços móveis que são relevantes e aceitáveis ​​para os alunos do ensino superior na África Oriental.

 

With the rapid growth of wireless communication technologies, the number of mobile applications have been developing. One of them is approaching the mobile learning area since it is unique in its own way and offers learning opportunities anywhere and anytime. Mobile collaborative learning (MCL) is a small group learning application, and it is a new research area in which students can obtain knowledge about a topic and concept via communicating with other students by mobile devices. This paper introduces the theoretical and technical foundations for designing and developing an effective MCL environment. Also, the paper describes a new approach for building the MCL application towards the latest mobile technology. The prototype will be constructed using the Android operating system with suggesting necessary infrastructure and middleware. Finally, the paper include the result of a usability test to find valuable hidden facilitating issues to efficiently access and obtain the class contents in a collaborative learning environment.

Attachments:
Download this file (AR55-Collaborative Learning App.pdf)AR55-Collaborative Learning App.pdf[ ]584 kB

Mobile learning has been described as the type of learning that happens across locations or that takes advantage of learning opportunities offered by portable technologies such as handheld technologies, together with wireless and mobile phone networks, to facilitate, support, enhance and extend the reach of teaching and learning. The use of these devices is gradually changing the face of instructional delivery in institutions of higher learning and the University of Ibadan is not an exception. In this study, 216 pre-service teachers of the University of Ibadan were exposed to the mobile learning platform using the Technology Acceptance Model (TAM). The model contained the following variables: perceived usefulness, perceived ease of use, attitude, peer-influence, behaviour a l intention to use, interest, technology self-efficacy and acceptance. The paper discussed pre and post behaviour of the undergraduate students to these variables. Findings and implications were discussed and recommendations were also made.

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